#define MSP_GL_PROGRAMDATA_H_
#include <map>
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
namespace Msp {
namespace GL {
class ProgramData
{
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<ProgramData>
{
private:
- ProgramData &pdata;
Program &prog;
public:
private:
std::map<int, Uniform *> data;
- ProgramData(const ProgramData &);
ProgramData &operator=(const ProgramData &);
public:
ProgramData();
+ ProgramData(const ProgramData &);
~ProgramData();
void uniform(int, Uniform *);