#include <map>
#include <msp/datafile/objectloader.h>
+#include "program.h"
namespace Msp {
namespace GL {
+class Buffer;
class Color;
class Matrix;
-class Program;
class Uniform;
class UniformBlock;
class Vector3;
typedef std::map<std::string, Uniform *> UniformMap;
typedef std::map<unsigned, Block> BlockMap;
+ // XXX All these mutables are a bit silly, but I'm out of better ideas
UniformMap uniforms;
mutable BlockMap blocks;
+ mutable UniformBlock *last_block;
+ mutable Buffer *buffer;
mutable bool modified;
ProgramData &operator=(const ProgramData &);
void uniform4(const std::string &, const float *);
void uniform_matrix4(const std::string &, const float *);
void uniform_matrix4(const std::string &, const Matrix &);
+ void uniform1_array(const std::string &, unsigned, const float *);
+ void uniform2_array(const std::string &, unsigned, const float *);
+ void uniform3_array(const std::string &, unsigned, const float *);
+ void uniform4_array(const std::string &, unsigned, const float *);
+ void uniform_matrix4_array(const std::string &, unsigned, const float *);
- const UniformBlock &get_block(const Program &) const;
+private:
+ const UniformBlock &get_block(const Program &, const Program::UniformBlockInfo *) const;
+public:
+ const UniformBlock &get_block(const Program &, const std::string &) const;
void apply() const;
};