void uniform(const std::string &, const Vector4 &);
void uniform(const std::string &, const Color &);
void uniform4(const std::string &, const float *);
+ void uniform_matrix2(const std::string &, const float *);
+ void uniform_matrix3(const std::string &, const float *);
+ void uniform(const std::string &, const Matrix &);
void uniform_matrix4(const std::string &, const float *);
- void uniform_matrix4(const std::string &, const Matrix &);
void uniform1_array(const std::string &, unsigned, const float *);
void uniform2_array(const std::string &, unsigned, const float *);
void uniform3_array(const std::string &, unsigned, const float *);