*/
#include "extension.h"
+#include "program.h"
#include "programdata.h"
#include "uniform.h"
ProgramData::ProgramData()
{
- require_extension("GL_ARB_shader_objects");
+ static RequireExtension _ext("GL_ARB_shader_objects");
}
ProgramData::~ProgramData()
void ProgramData::uniform(int index, Uniform *uni)
{
if(index<0)
+ {
+ delete uni;
return;
+ }
map<int, Uniform *>::iterator i=data.find(index);
if(i!=data.end())
i->second->apply(i->first);
}
+
+ProgramData::Loader::Loader(ProgramData &pd, Program &pr):
+ pdata(pd),
+ prog(pr)
+{
+ add("uniform1i", &Loader::uniform1i);
+ add("uniform1f", &Loader::uniform1f);
+ add("uniform2f", &Loader::uniform2f);
+ add("uniform3f", &Loader::uniform3f);
+ add("uniform4f", &Loader::uniform4f);
+}
+
+void ProgramData::Loader::uniform1i(const string &n, int v)
+{
+ pdata.uniform(prog.get_uniform_location(n), v);
+}
+
+void ProgramData::Loader::uniform1f(const string &n, float v)
+{
+ pdata.uniform(prog.get_uniform_location(n), v);
+}
+
+void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
+{
+ pdata.uniform(prog.get_uniform_location(n), v0, v1);
+}
+
+void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
+{
+ pdata.uniform(prog.get_uniform_location(n), v0, v1, v2);
+}
+
+void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
+{
+ pdata.uniform(prog.get_uniform_location(n), v0, v1, v2, v3);
+}
+
} // namespace GL
} // namespace Msp