// Blocks are intentionally left uncopied
ProgramData::ProgramData(const ProgramData &other):
+ uniform_slots(other.uniform_slots),
uniforms(other.uniforms),
last_block(0),
buffer(0),
delete *i;
uniforms.clear();
+ uniform_slots = other.uniform_slots;
for(vector<Uniform *>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
uniforms.push_back((*i)->clone());
uniform(name, new Uniform4f(v));
}
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &m)
+{
+ uniform_matrix2(name, &m(0, 0));
+}
+
void ProgramData::uniform_matrix2(const string &name, const float *v)
{
uniform(name, new UniformMatrix2x2f(v));
}
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
+{
+ uniform_matrix3(name, &m(0, 0));
+}
+
void ProgramData::uniform_matrix3(const string &name, const float *v)
{
uniform(name, new UniformMatrix3x3f(v));