uniform(name, new Uniform4f(v));
}
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &m)
+{
+ uniform_matrix2(name, &m(0, 0));
+}
+
void ProgramData::uniform_matrix2(const string &name, const float *v)
{
uniform(name, new UniformMatrix2x2f(v));
}
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
+{
+ uniform_matrix3(name, &m(0, 0));
+}
+
void ProgramData::uniform_matrix3(const string &name, const float *v)
{
uniform(name, new UniformMatrix3x3f(v));