#include <list>
#include <string>
-#include <GL/gl.h>
#include <msp/datafile/loader.h>
+#include "gl.h"
#include "types.h"
namespace Msp {
Program();
Program(const std::string &, const std::string &);
+private:
+ void init();
+public:
virtual ~Program();
void attach_shader(Shader &shader);