]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.h
Present Mesh's index buffer as current while the Mesh is bound
[libs/gl.git] / source / program.h
index 8cdfb6de44e561910b0f4e446d0d0095bab76b89..b41f9ac225e9edc724b18d375b278e4793b6b15b 100644 (file)
@@ -7,6 +7,7 @@
 #include "bindable.h"
 #include "gl.h"
 #include "programbuilder.h"
+#include "vertexformat.h"
 
 namespace Msp {
 namespace GL {
@@ -64,6 +65,7 @@ private:
        UniformBlockMap uniform_blocks;
        UniformMap uniforms;
        unsigned uniform_layout_hash;
+       bool legacy_vars;
 
 public:
        Program();
@@ -80,6 +82,8 @@ public:
        const ShaderList &get_shaders() const { return shaders; }
 
        void bind_attribute(unsigned, const std::string &);
+       void bind_attribute(VertexComponent, const std::string &);
+       void bind_fragment_data(unsigned, const std::string &);
 
        void link();
 private:
@@ -96,6 +100,8 @@ public:
        const UniformInfo &get_uniform_info(const std::string &) const;
        int get_uniform_location(const std::string &) const;
 
+       bool uses_legacy_variables() const { return legacy_vars; }
+
        void bind() const;
        static void unbind();
 };