bool del_shaders;
bool linked;
- static Program *cur_prog;
+ static const Program *cur_prog;
public:
class Loader: public DataFile::Loader
int get_param(GLenum param) const;
bool get_linked() const { return linked; }
std::string get_info_log() const;
- void bind();
+ void bind() const;
int get_uniform_location(const std::string &) const;
static void unbind();