]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.h
Keep track of buffer size
[libs/gl.git] / source / program.h
index b875ec79f089f28e6ec629cb426ee354d9d674b5..a1f454e9453272cf14b84a29ce60bc8c6a765b60 100644 (file)
@@ -43,6 +43,8 @@ public:
                bool specular;
                bool normalmap;
                bool shadow;
+               bool reflection;
+               bool transform;
 
                StandardFeatures();
 
@@ -60,9 +62,10 @@ public:
 private:
        unsigned id;
        std::list<Shader *> shaders;
-       bool del_shaders;
+       std::list<Shader *> owned_data;
        bool linked;
        std::map<std::string, UniformInfo> uniforms;
+       unsigned uniform_layout_hash;
 
 public:
        Program();
@@ -74,18 +77,19 @@ public:
        virtual ~Program();
 
        void attach_shader(Shader &shader);
+       void attach_shader_owned(Shader *shader);
        void detach_shader(Shader &shader);
        void add_standard_shaders(const StandardFeatures &);
 private:
        static std::string process_standard_source(const char **, const std::string &);
 public:
        const std::list<Shader *> &get_shaders() const { return shaders; }
-       void set_del_shaders(bool);
        void bind_attribute(unsigned, const std::string &);
        void link();
        bool is_linked() const { return linked; }
        std::string get_info_log() const;
        void bind() const;
+       unsigned get_uniform_layout_hash() const { return uniform_layout_hash; }
        int get_uniform_location(const std::string &) const;
 
        static void unbind();