#include <list>
#include <string>
-#include <GL/gl.h>
#include <msp/datafile/loader.h>
+#include "gl.h"
#include "types.h"
namespace Msp {
public:
Loader(Program &);
- ~Loader();
private:
void vertex_shader(const std::string &);
void fragment_shader(const std::string &);
void attribute(uint, const std::string &);
+ virtual void finish();
};
Program();