]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.cpp
Use base pixelformat when loading texture data
[libs/gl.git] / source / program.cpp
index c8ce67a8897fc6fd5499b251e4a7713b71ff496e..baeba9f5c33d1091da815f0d14d7f6be45807b3b 100644 (file)
@@ -5,6 +5,7 @@
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/ext_gpu_shader4.h>
 #include <msp/strings/format.h>
 #include "buffer.h"
 #include "error.h"
@@ -28,8 +29,7 @@ Program::Program(const ProgramBuilder::StandardFeatures &features)
 
        ProgramBuilder builder(features);
        builder.add_shaders(*this);
-       if(!features.transform)
-               link();
+       link();
 }
 
 Program::Program(const string &vert, const string &frag)
@@ -88,6 +88,17 @@ void Program::bind_attribute(unsigned index, const string &name)
        glBindAttribLocation(id, index, name.c_str());
 }
 
+void Program::bind_attribute(VertexComponent comp, const string &name)
+{
+       bind_attribute(get_component_type(comp), name);
+}
+
+void Program::bind_fragment_data(unsigned index, const string &name)
+{
+       static Require _req(EXT_gpu_shader4);
+       glBindFragDataLocation(id, index, name.c_str());
+}
+
 void Program::link()
 {
        for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i)