]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.cpp
Avoid re-applying shader data unnecessarily
[libs/gl.git] / source / program.cpp
index ea1f30d2aea724cc9e9b10e2bcdf531accc48bb7..7598bf1572adc036f7777fa8e9741c6086102689 100644 (file)
@@ -1,4 +1,6 @@
 #include <algorithm>
+#include <msp/core/hash.h>
+#include <msp/strings/format.h>
 #include "arb_shader_objects.h"
 #include "arb_vertex_shader.h"
 #include "error.h"
@@ -71,20 +73,27 @@ const char *standard_fragment_src[] =
        /* XXX This is incorrect with normal mapping, since the vectors are in TBN
        space but environment map is expected to be in eye space */
        "e",   "\tvec4 reflection = textureCube(environment, n_normal*(dot(n_normal, v_eye_dir)*2.0)-v_eye_dir);\n",
-        0,    "\tgl_FragColor = ",
-       "!t!l!m", "vec4(1.0, 1.0, 1.0, 1.0)",
-       "t",     "texture2D(texture, v_texcoord)",
+       "t",   "\tvec4 tex_sample = texture2D(texture, v_texcoord);\n",
+        0,    "\tgl_FragColor.rgb = ",
+       "!t!l!m", "vec3(1.0)",
+       "t",     "tex_sample.rgb",
        "l|mt",  "*",
-       "!lm",   "v_color",
+       "!lm",   "v_color.rgb",
        "l",     "((l_diffuse",
-       "lm",    "*gl_FrontLightProduct[0].diffuse",
+       "lm",    "*gl_FrontLightProduct[0].diffuse.rgb",
        "p",     "+l_specular",
-       "pm",    "*gl_FrontLightProduct[0].specular",
+       "pm",    "*gl_FrontLightProduct[0].specular.rgb",
        "l",     ")",
        "s",     "*l_shadow",
-       "lm",    "+gl_FrontLightModelProduct.sceneColor",
+       "lm",    "+gl_FrontLightModelProduct.sceneColor.rgb",
        "l",     ")",
-       "e",     "+reflection*reflectivity",
+       "e",     "+reflection.rgb*reflectivity",
+        0,      ";\n",
+        0,    "\tgl_FragColor.a = ",
+       "!m",    "1.0",
+       "!lm",   "v_color.a",
+       "lm",    "gl_FrontMaterial.diffuse.a",
+       "t",     "*tex_sample.a",
         0,      ";\n",
         0,    "}\n",
        0, 0
@@ -239,6 +248,16 @@ void Program::link()
                        uniforms[name] = info;
                }
        }
+
+       string layout_descriptor;
+       for(map<string, UniformInfo>::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i)
+               if(i->second.location>=0)
+               {
+                       if(!layout_descriptor.empty())
+                               layout_descriptor += '\n';
+                       layout_descriptor += format("%d:%s:%x", i->second.location, i->second.name, i->second.type);
+               }
+       uniform_layout_hash = hash32(layout_descriptor);
 }
 
 string Program::get_info_log() const