#ifndef MSP_GL_PRIMITIVETYPE_H_
#define MSP_GL_PRIMITIVETYPE_H_
-#include <istream>
+#include <msp/strings/lexicalcast.h>
#include "gl.h"
namespace Msp {
POLYGON = GL_POLYGON
};
-std::istream &operator>>(std::istream &in, PrimitiveType &pt);
+void operator>>(const LexicalConverter &, PrimitiveType &);
} // namespace GL
} // namespace Msp