RGBA32F = GL_RGBA32F,
SRGB8 = GL_SRGB8,
SRGB8_ALPHA8 = GL_SRGB8_ALPHA8,
+ BGR8 = 200000,
+ BGRA8 = 200001,
+ SBGR8 = 200002,
+ SBGR8_ALPHA8 = 200003,
LUMINANCE8 = GL_LUMINANCE8,
LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8,
DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,