#define MSP_GL_PIXELFORMAT_H_
#include <istream>
+#include <msp/gbase/pixelformat.h>
#include "gl.h"
+#include <GL/glext.h>
namespace Msp {
namespace GL {
ALPHA = GL_ALPHA,
RGB = GL_RGB,
RGBA = GL_RGBA,
+ RGB8 = GL_RGB8,
+ RGB16F = GL_RGB16F_ARB,
+ RGB32F = GL_RGB32F_ARB,
+ RGBA8 = GL_RGBA8,
+ RGBA16F = GL_RGBA16F_ARB,
+ RGBA32F = GL_RGBA32F_ARB,
BGR = GL_BGR,
BGRA = GL_BGRA,
LUMINANCE = GL_LUMINANCE,
- LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
+ LUMINANCE8 = GL_LUMINANCE8,
+ LUMINANCE16F = GL_LUMINANCE16F_ARB,
+ LUMINANCE32F = GL_LUMINANCE32F_ARB,
+ LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA,
+ LUMINANCE_ALPHA8 = GL_LUMINANCE8_ALPHA8,
+ LUMINANCE_ALPHA16F = GL_LUMINANCE_ALPHA16F_ARB,
+ LUMINANCE_ALPHA32F = GL_LUMINANCE_ALPHA32F_ARB,
};
std::istream &operator>>(std::istream &, PixelFormat &);
+PixelFormat pixelformat_from_graphics(Graphics::PixelFormat);
+
+PixelFormat get_base_pixelformat(PixelFormat);
+
} // namespace GL
} // namespace Msp