#include <msp/gl/extensions/arb_texture_float.h>
#include <msp/gl/extensions/ext_bgra.h>
#include <msp/gl/extensions/ext_texture_srgb.h>
+#include <msp/gl/extensions/msp_legacy_features.h>
+#include <msp/gl/extensions/msp_sized_internal_formats.h>
namespace Msp {
namespace GL {
void operator>>(const LexicalConverter &, PixelFormat &);
PixelFormat pixelformat_from_graphics(Graphics::PixelFormat);
-PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat);
+PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat, bool = false);
PixelFormat get_base_pixelformat(PixelFormat);
PixelFormat get_srgb_pixelformat(PixelFormat);