enum PixelComponents
{
- STENCIL_INDEX = GL_STENCIL_INDEX,
- DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
RED = GL_RED,
RG = GL_RG,
RGB = GL_RGB,
BGR = GL_BGR,
BGRA = GL_BGRA,
LUMINANCE = GL_LUMINANCE,
- LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
+ LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA,
+ DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
+ STENCIL_INDEX = GL_STENCIL_INDEX
};
enum PixelFormat
RGBA32F = GL_RGBA32F,
SRGB8 = GL_SRGB8,
SRGB8_ALPHA8 = GL_SRGB8_ALPHA8,
+ BGR8 = 200000,
+ BGRA8 = 200001,
+ SBGR8 = 200002,
+ SBGR8_ALPHA8 = 200003,
LUMINANCE8 = GL_LUMINANCE8,
LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8,
DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,