in>>word;
if(word=="COLOR_INDEX")
- fmt=COLOR_INDEX;
+ fmt = COLOR_INDEX;
else if(word=="STENCIL_INDEX")
- fmt=STENCIL_INDEX;
+ fmt = STENCIL_INDEX;
else if(word=="DEPTH_COMPONENT")
- fmt=DEPTH_COMPONENT;
+ fmt = DEPTH_COMPONENT;
else if(word=="RED")
- fmt=RED;
+ fmt = RED;
else if(word=="GREEN")
- fmt=GREEN;
+ fmt = GREEN;
else if(word=="BLUE")
- fmt=BLUE;
+ fmt = BLUE;
else if(word=="ALPHA")
- fmt=ALPHA;
+ fmt = ALPHA;
else if(word=="RGB")
- fmt=RGB;
+ fmt = RGB;
else if(word=="RGBA")
- fmt=RGBA;
+ fmt = RGBA;
else if(word=="BGR")
- fmt=BGR;
+ fmt = BGR;
else if(word=="BGRA")
- fmt=BGRA;
+ fmt = BGRA;
else if(word=="LUMINANCE")
- fmt=LUMINANCE;
+ fmt = LUMINANCE;
else if(word=="LUMINANCE_ALPHA")
- fmt=LUMINANCE_ALPHA;
+ fmt = LUMINANCE_ALPHA;
else
in.setstate(ios_base::failbit);