const DepthTest *depth_test;
const Blend *blend;
const Clipping *clipping;
- const Renderable *renderable;
+ Renderable *renderable;
public:
- Pass(const Tag &, const Renderable *);
+ Pass(const Tag &, Renderable *);
const Tag &get_tag() const { return tag; }
const DepthTest *get_depth_test() const { return depth_test; }
const Blend *get_blend() const { return blend; }
const Clipping *get_clipping() const { return clipping; }
- const Renderable *get_renderable() const { return renderable; }
+ Renderable *get_renderable() const { return renderable; }
};
private:
struct Slot
{
- const Renderable *renderable;
+ Renderable *renderable;
std::set<Tag> passes;
- Slot(const Renderable *);
+ Slot(Renderable *);
};
typedef std::list<Pass> PassList;
// Deprecated
void set_camera(const Camera *);
Pass &add_pass(const Tag &tag);
- void add_renderable(const Renderable &);
- void add_renderable_for_pass(const Renderable &, const Tag &);
- void remove_renderable(const Renderable &);
+ void add_renderable(Renderable &);
+ void add_renderable_for_pass(Renderable &, const Tag &);
+ void remove_renderable(Renderable &);
/** Adds a pass to the pipeline. It's permissible to add the same
Renderable multiple times. */
- Pass &add_pass(const Tag &, const Renderable &);
+ Pass &add_pass(const Tag &, Renderable &);
/** Adds a postprocessor to the pipeline. */
void add_postprocessor(PostProcessor &);
- virtual void setup_frame() const;
- virtual void finish_frame() const;
+ virtual void setup_frame(Renderer &);
+ virtual void finish_frame();
- void render() const;
+ void render();
virtual void render(Renderer &, const Tag &tag = Tag()) const;
private: