class PostProcessor;
/**
-Encapsulates all of the information used to produce a complete image in the
-framebuffer. This is the highest level rendering class.
+Top-level content class. Typically a Pipeline is used as the content
+Renderable for a View or effects such as ShadowMap or EnvironmentMap.
A Pipeline contains a sequence of passes. Each pass has a Renderable along
with Lighting, Clipping, DepthTest and Blend states. Scenes can be used to
-organize Renderables within a pass. A Camera can be specified for the entire
-Pipeline.
-
-A Pipeline is also a Renderable itself. It will only respond to the default
-pass. The Renderables within the Pipeline will be invoked with whatever tags
-were specified when adding them.
-
-A Pipeline's render method should normally be called without a Renderer; it
-will create one itself, using the camera specified for the Pipeline. If a
-Renderer is passed, its camera will be used instead.
+organize Renderables within a pass.
PostProcessors can be applied after all of the passes in the Pipeline have been
rendered. Framebuffer objects are automatically used to pass render results to
const DepthTest *depth_test;
const Blend *blend;
const Clipping *clipping;
- const Renderable *renderable;
+ Renderable *renderable;
public:
- Pass(const Tag &, const Renderable *);
+ Pass(const Tag &, Renderable *);
const Tag &get_tag() const { return tag; }
const DepthTest *get_depth_test() const { return depth_test; }
const Blend *get_blend() const { return blend; }
const Clipping *get_clipping() const { return clipping; }
- const Renderable *get_renderable() const { return renderable; }
+ Renderable *get_renderable() const { return renderable; }
};
private:
struct Slot
{
- const Renderable *renderable;
+ Renderable *renderable;
std::set<Tag> passes;
- Slot(const Renderable *);
+ Slot(Renderable *);
};
typedef std::list<Pass> PassList;
unsigned samples;
RenderTarget *target[2];
RenderTarget *target_ms;
- mutable bool in_frame;
public:
Pipeline(unsigned, unsigned, bool = false);
void set_hdr(bool);
void set_multisample(unsigned);
- void set_camera(const Camera *);
// Deprecated
+ void set_camera(const Camera *);
Pass &add_pass(const Tag &tag);
- void add_renderable(const Renderable &);
- void add_renderable_for_pass(const Renderable &, const Tag &);
- void remove_renderable(const Renderable &);
+ void add_renderable(Renderable &);
+ void add_renderable_for_pass(Renderable &, const Tag &);
+ void remove_renderable(Renderable &);
/** Adds a pass to the pipeline. It's permissible to add the same
Renderable multiple times. */
- Pass &add_pass(const Tag &, const Renderable &);
+ Pass &add_pass(const Tag &, Renderable &);
/** Adds a postprocessor to the pipeline. */
void add_postprocessor(PostProcessor &);
- virtual void setup_frame() const;
- virtual void finish_frame() const;
+ virtual void setup_frame(Renderer &);
+ virtual void finish_frame();
- virtual void render(const Tag &tag = Tag()) const;
+ void render();
virtual void render(Renderer &, const Tag &tag = Tag()) const;
private: