}
}
-void Pipeline::setup_frame() const
+void Pipeline::setup_frame(Renderer &renderer)
{
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(const Renderable *renderable = i->get_renderable())
- renderable->setup_frame();
+ if(Renderable *renderable = i->get_renderable())
+ renderable->setup_frame(renderer);
for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- i->renderable->setup_frame();
+ i->renderable->setup_frame(renderer);
}
-void Pipeline::finish_frame() const
+void Pipeline::finish_frame()
{
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(const Renderable *renderable = i->get_renderable())
+ if(Renderable *renderable = i->get_renderable())
renderable->finish_frame();
for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
i->renderable->finish_frame();
}
-void Pipeline::render() const
+void Pipeline::render()
{
Renderer renderer(camera);
- setup_frame();
+ setup_frame(renderer);
render(renderer);
finish_frame();
}