namespace Msp {
namespace VR {
-class OpenVRDevice;
+class OpenVRSystem;
class OpenVRCombiner: public StereoCombiner
{
private:
struct Private;
- OpenVRDevice &device;
+ OpenVRSystem &system;
GL::View &view;
public:
- OpenVRCombiner(OpenVRDevice &, GL::View &);
+ OpenVRCombiner(OpenVRSystem &, GL::View &);
+ virtual bool is_mirroring_supported() const { return true; }
virtual void prepare() const;
virtual void render(const GL::Texture2D &, const GL::Texture2D &) const;
};