ObjectPass::ObjectPass():
shprog(0),
- shdata(0)
+ shdata(0),
+ use_textures(true)
{ }
ObjectPass::~ObjectPass()
coll(c)
{
add("shader", &Loader::shader);
+ add("use_textures", &ObjectPass::use_textures);
}
void ObjectPass::Loader::shader(const string &n)
{
- Program *shprog=&coll.get<Program>(n);
+ Program *shprog=coll.get<Program>(n);
if(shprog) // Allow for unsupported shaders
{
RefPtr<ProgramData> shdata=new ProgramData;