class Object;
class ProgramData;
-class ObjectPass;
-
/**
Represents a single instance of an Object. An application can derive another
class from this and overload the hook functions to specify location and other
instance-specific parameters for the rendered objects.
+
+The finish_render function generally should clean up everything done by
+setup_render, unless the rendering sequence is known to allow otherwise.
*/
class ObjectInstance: public Renderable
{
const Object &get_object() const { return object; }
- virtual bool has_pass(const Tag &tag) const;
-
- virtual void render(const Tag &tag=Tag()) const;
+ virtual void render(const Tag &tag = Tag()) const;
/**
Hook function, called from Object just before rendering the mesh.
*/
- virtual void setup_render(const ObjectPass &) const { }
+ virtual void setup_render(const Tag &) const { }
/**
Hook function, called from Object right after rendering the mesh.
*/
- virtual void finish_render(const ObjectPass &) const { }
+ virtual void finish_render(const Tag &) const { }
virtual unsigned get_level_of_detail() const { return 0; }
};