#define MSP_GL_OBJETCINSTANCE_H_
#include <string>
-#include "renderable.h"
+#include "object.h"
+#include "placeable.h"
namespace Msp {
namespace GL {
-class Object;
class ProgramData;
/**
-Represents a single instance of an Object. A derived class can overload the
-hook functions to specify a model matrix and other instance-specific parameters
-for the rendered objects.
+Represents a single instance of an Object. Thanks to being derived from
+Placeable in can be positioned without additional effort. Other instance
+parameters can be set by overriding the hook functions.
ObjectInstances can benefit from being put in an InstanceScene, which will
render all instances of the same object consecutively.
*/
-class ObjectInstance: public Renderable
+class ObjectInstance: public PlacedRenderable
{
protected:
const Object &object;
const Object &get_object() const { return object; }
virtual long get_instance_key() const { return reinterpret_cast<long>(&object); }
+ virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return object.get_bounding_sphere(); }
+
virtual void render(const Tag &tag = Tag()) const;
virtual void render(Renderer &, const Tag & = Tag()) const;