virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return object.get_bounding_sphere(); }
- virtual void render(const Tag &tag = Tag()) const;
virtual void render(Renderer &, const Tag & = Tag()) const;
/** Hook function, called from Object just before rendering the mesh.
anything. */
virtual void finish_render(Renderer &, const Tag &) const { }
- virtual unsigned get_level_of_detail(const Renderer &) const { return 0; }
+ virtual unsigned get_level_of_detail(const Renderer &) const;
};
} // namespace GL