object(obj)
{ }
-bool ObjectInstance::has_pass(const string &pn) const
+bool ObjectInstance::has_pass(const Tag &tag) const
{
- return object.has_pass(pn);
+ return object.has_pass(tag);
}
-void ObjectInstance::render() const
+void ObjectInstance::render(const Tag &tag) const
{
- object.render(*this);
-}
-
-void ObjectInstance::render(const string &pn) const
-{
- object.render(pn, *this);
+ object.render(*this, tag);
}
} // namespace GL