Each instance's hook functions will be called before and after drawing the
mesh.
*/
- void render(const std::list<const ObjectInstance *> &, const Tag &tag=Tag()) const;
+ template<typename Iter>
+ void render(Iter begin, Iter end, const Tag &tag=Tag()) const
+ { render(get_pass(tag), begin, end); }
private:
void setup_render(const ObjectPass &) const;
void finish_render(const ObjectPass &) const;
void render(const ObjectPass &, const ObjectInstance *) const;
- void render(const ObjectPass &, const std::list<const ObjectInstance *> &) const;
+
+ template<typename Iter>
+ void render(const ObjectPass &pass, Iter begin, Iter end) const
+ {
+ setup_render(pass);
+ for(Iter i=begin; i!=end; ++i)
+ render_instance(pass, **i);
+ finish_render(pass);
+ }
+
+ void render_instance(const ObjectPass &, const ObjectInstance &) const;
};
} // namespace GL