]> git.tdb.fi Git - libs/gl.git/blobdiff - source/object.cpp
Use libmspmath to provide vector and matrix operations
[libs/gl.git] / source / object.cpp
index bd899961030095439688bf3bdc866691cfccb088..769996834bd89692f1be7496e6c2d1a411b0d3b6 100644 (file)
@@ -25,9 +25,9 @@ Object::Object(const Mesh *m, const Technique *t)
        set_technique(t);
 }
 
+// Avoid synthesizing ~RefPtr in files including object.h
 Object::~Object()
-{
-}
+{ }
 
 void Object::set_mesh(unsigned i, const Mesh *m)
 {
@@ -81,7 +81,9 @@ void Object::render(Renderer &renderer, const Tag &tag) const
        renderer.set_material(pass->get_material());
        renderer.set_texturing(pass->get_texturing());
 
+       setup_render(renderer, tag);
        meshes.front()->draw(renderer);
+       finish_render(renderer, tag);
 }
 
 void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const
@@ -95,10 +97,12 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t
        renderer.set_material(pass->get_material());
        renderer.set_texturing(pass->get_texturing());
 
+       setup_render(renderer, tag);
        inst.setup_render(renderer, tag);
        unsigned lod = min<unsigned>(inst.get_level_of_detail(renderer), meshes.size()-1);
        meshes[lod]->draw(renderer);
        inst.finish_render(renderer, tag);
+       finish_render(renderer, tag);
 }
 
 const RenderPass *Object::get_pass(const Tag &tag) const