font = new GL::Font;
DataFile::load(*font, "dejavu-10.font");
- font_tex = new GL::Texture2D;
- DataFile::load(*font_tex, "dejavu-10.tex");
- font->set_texture(*font_tex);
catch_signal(SIGINT);
delete resolver;
delete font;
- delete font_tex;
delete glc;
delete wnd;
delete dpy;