namespace Msp {
namespace GL {
+void enable(GLenum state)
+{
+ glEnable(state);
+}
+
+void disable(GLenum state)
+{
+ glDisable(state);
+}
+
void set(GLenum state, bool value)
{
if(value)
- glEnable(state);
+ enable(state);
else
- glDisable(state);
+ disable(state);
}
} // namespace GL