-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_MESH_H_
#define MSP_GL_MESH_H_
class Buffer;
class Renderer;
-class Mesh
+/**
+Raw mesh data, consisting of a VertexArray and one or more Batches. Though a
+Mesh can draw itself, it's usually used as part of Renderables rather than on
+its own.
+*/
+class Mesh: public Bindable<Mesh>
{
friend class MeshBuilder;
public:
Loader(Mesh &);
private:
- void vertices(VertexFormat);
+ void vertices(const std::vector<VertexComponent> &);
void batch(PrimitiveType);
void winding(FaceWinding);
};
private:
VertexArray vertices;
std::list<Batch> batches;
+ Buffer *vbuf;
Buffer *ibuf;
- bool defer_ibuf;
+ unsigned vao_id;
+ bool defer_buffers;
+ mutable unsigned char dirty;
const WindingTest *winding;
public:
void clear();
void use_buffers(bool);
+private:
+ void create_buffers();
+ void refresh() const;
+public:
const VertexArray &get_vertices() const { return vertices; }
+ const Buffer *get_index_buffer() const { return ibuf; }
unsigned get_n_vertices() const;
float *modify_vertex(unsigned);
void draw() const;
void draw(Renderer &) const;
+
+ void bind() const;
+
+ static void unbind();
};
} // namespace GL