void draw(Renderer &) const;
void draw_instanced(Renderer &, const VertexSetup &, unsigned) const;
+private:
+ void draw(Renderer &, const VertexSetup *, unsigned) const;
+public:
virtual int get_load_priority() const { return 1; }
virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
virtual UInt64 get_data_size() const;