namespace Msp {
namespace GL {
+class Buffer;
+
class Mesh
{
friend class MeshBuilder;
private:
VertexArray vertices;
std::list<Batch> batches;
+ Buffer *ibuf;
public:
Mesh();
- Mesh(VertexFormat f);
+ Mesh(const VertexFormat &f);
void use_vertex_buffer(bool);
const VertexArray &get_vertices() const { return vertices; }
+ float *get_vertex(unsigned);
void add_batch(const Batch &b);
const std::list<Batch> &get_batches() { return batches; }
void clear();
void draw() const;
+private:
+ void update_index_buffer();
};
} // namespace GL