#ifndef MSP_GL_MESH_H_
#define MSP_GL_MESH_H_
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
#include "batch.h"
#include "vertexarray.h"
namespace Msp {
namespace GL {
+class Buffer;
+
class Mesh
{
+ friend class MeshBuilder;
+
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<Mesh>
{
public:
Loader(Mesh &);
private:
- Mesh &mesh;
-
void vertices(VertexFormat);
void batch(PrimitiveType);
};
+private:
+ VertexArray vertices;
+ std::list<Batch> batches;
+ Buffer *ibuf;
+
+public:
Mesh();
- Mesh(VertexFormat f);
- RefPtr<VertexArrayBuilder> modify_vertices() { return vertices.modify(); }
- void add_batch(const Batch &b);
+ Mesh(const VertexFormat &f);
+
+ void use_vertex_buffer(bool);
const VertexArray &get_vertices() const { return vertices; }
+ float *get_vertex(unsigned);
+ void add_batch(const Batch &b);
const std::list<Batch> &get_batches() { return batches; }
+ void clear();
void draw() const;
private:
- VertexArray vertices;
- std::list<Batch> batches;
+ void update_index_buffer();
};
} // namespace GL