#ifndef MSP_GL_MESH_H_
#define MSP_GL_MESH_H_
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
#include "batch.h"
#include "vertexarray.h"
friend class MeshBuilder;
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<Mesh>
{
public:
Loader(Mesh &);
private:
- Mesh &mesh;
-
void vertices(VertexFormat);
void batch(PrimitiveType);
};