vertices.use_vertex_buffer(0);
}
-RefPtr<MeshBuilder> Mesh::modify()
+void Mesh::add_batch(const Batch &b)
{
- return new MeshBuilder(*this);
+ batches.push_back(b);
}
-void Mesh::add_batch(const Batch &b)
+void Mesh::clear()
{
- batches.push_back(b);
+ vertices.clear();
+ batches.clear();
}
void Mesh::draw() const