void Mesh::draw(Renderer &renderer) const
{
- renderer.set_vertex_array(&vertices);
+ vertices.apply();
renderer.set_element_buffer(ibuf);
renderer.set_winding_test(winding);
for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
renderer.draw(*i);
-
- renderer.set_winding_test(0);
}