vertices.use_vertex_buffer();
}
+Mesh::Mesh(VertexFormat f):
+ vertices(f)
+{
+ vertices.use_vertex_buffer();
+}
+
+RefPtr<MeshBuilder> Mesh::modify()
+{
+ return new MeshBuilder(*this);
+}
+
+void Mesh::add_batch(const Batch &b)
+{
+ batches.push_back(b);
+}
+
void Mesh::draw() const
{
vertices.apply();