#include "buffer.h"
-#include "extension.h"
#include "mesh.h"
+#include "nv_primitive_restart.h"
#include "renderer.h"
using namespace std;
PrimitiveType type = b.get_type();
can_append = (type==batches.back().get_type() &&
type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON &&
- (type!=TRIANGLE_FAN || is_supported("GL_NV_primitive_restart")));
+ (type!=TRIANGLE_FAN || NV_primitive_restart));
}
if(defer_ibuf)