enum MatrixMode
{
- MODELVIEW=GL_MODELVIEW,
- PROJECTION=GL_PROJECTION,
- TEXTURE=GL_TEXTURE
+ MODELVIEW = GL_MODELVIEW,
+ PROJECTION = GL_PROJECTION,
+ TEXTURE = GL_TEXTURE
};
void matrix_mode(MatrixMode);
void load_identity();
+void load_matrix(const float *);
+void load_matrix(const double *);
void mult_matrix(const float *);
void mult_matrix(const double *);
void push_matrix();