Color color;
bool vertex_color;
+ static const Tag texture_tags[];
+
public:
UnlitMaterial();
virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
public:
- virtual void attach_textures_to(Texturing &, ProgramData &) const;
+ virtual const Tag *get_texture_tags() const { return texture_tags; }
+ virtual const Texture *get_texture(Tag) const;
void set_texture(const Texture *);
void set_color(const Color &);