std::vector<TextureSlot> textures;
bool back_faces;
bool receive_shadows;
+ bool image_based_lighting;
public:
RenderPass();
bool get_back_faces() const { return back_faces; }
void set_receive_shadows(bool);
bool get_receive_shadows() const { return receive_shadows; }
+ void set_image_based_lighting(bool);
+ bool get_image_based_lighting() const { return image_based_lighting; }
void apply(Renderer &) const;