void material(const std::string &);
void shader(const std::string &);
void texture(const std::string &);
- void texunit(unsigned);
- void texunit_named(unsigned, const std::string &);
void uniforms();
void uniform_slot(const std::string &);
void uniform_slot2(const std::string &, const std::string &);
const std::string &get_material_slot_name() const { return material_slot; }
void set_texture(Tag, const Texture *, const Sampler * = 0);
Tag get_texture_tag(const std::string &) const;
- DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
- DEPRECATED int get_texture_index(const std::string &) const;
void set_face_cull(CullMode);
CullMode get_face_cull() const { return face_cull; }
void set_receive_shadows(bool);