const Program *get_shader_program() const { return shprog.get(); }
const ProgramData *get_shader_data() const { return shdata.get(); }
const std::string &get_slotted_uniform_name(const std::string &) const;
- void set_material(const Material *);
+ void set_material(const Material *, DataFile::Collection * = 0);
const Material *get_material() const { return material.get(); }
const std::string &get_material_slot_name() const { return material_slot; }
void set_texture(unsigned, const Texture *, const Sampler * = 0);