void set_material(const Material *);
const Material *get_material() const { return material.get(); }
const std::string &get_material_slot_name() const { return material_slot; }
- void set_texture(unsigned, const Texture *);
+ void set_texture(unsigned, const Texture *, const Sampler * = 0);
const Texturing *get_texturing() const { return texturing; }
int get_texture_index(const std::string &) const;
void set_back_faces(bool);