std::string material_slot;
std::vector<TextureSlot> textures;
bool back_faces;
+ bool receive_shadows;
public:
RenderPass();
DEPRECATED int get_texture_index(const std::string &) const;
void set_back_faces(bool);
bool get_back_faces() const { return back_faces; }
+ void set_receive_shadows(bool);
+ bool get_receive_shadows() const { return receive_shadows; }
void apply(Renderer &) const;
};