finalize_material(0);
}
-const string &RenderPass::get_slotted_uniform_name(const string &slot) const
+Tag RenderPass::get_slotted_uniform_tag(Tag slot) const
{
- map<string, string>::const_iterator i = uniform_slots.find(slot);
+ map<Tag, Tag>::const_iterator i = uniform_slots.find(slot);
if(i==uniform_slots.end())
- {
- static string empty;
- return empty;
- }
+ return Tag();
return i->second;
}