Property<Color> emission;
bool receive_shadows;
+ static const Tag texture_tags[];
+
public:
PbrMaterial();
protected:
- virtual std::string create_program_source() const;
+ virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
public:
- virtual void attach_textures_to(Texturing &, ProgramData &) const;
+ DEPRECATED virtual void attach_textures_to(Texturing &, ProgramData &) const;
+
+ virtual const Tag *get_texture_tags() const { return texture_tags; }
+ virtual const Texture *get_texture(Tag) const;
void set_base_color(const Color &);
void set_base_color_map(const Texture *);